Battle Pass — промпт концепта¶
Создан встроенным инструментом image_gen. Название пасса, числовые цели и награды — примеры для макета, не утверждённый баланс.
Use case: ui-mockup. Create a NEW portrait 9:16 BATTLE PASS full-screen interface concept for the casual military tank game, consistent with the latest map reference's simplified olive-green and dark-gray metallic interface and right-edge toolbar. This is the DETAIL screen of one selected permanent battle pass, not the map and not a catalog. Design a clean finished actual mobile screen with generous spacing, clear Russian typography, chunky simple icons, smooth surfaces, very little texture, NO small rivets or detailed machinery. Muted olive, charcoal gray, cream text, restrained green highlights; pale muted brass accent for paid rewards. No phone frame. Background is a quiet dark olive staff-table surface with a very faint topographic pattern, no battlefield. TOP: title «Battle Pass», beneath it selected pass name «Промышленный фронт», compact shield badge, visible status «Постоянный • Без срока окончания». Small icon-only pass selector beside name allows other passes, not a new bottom navigation. Progress «Выполнено 6 / 25 заданий» with thin progress bar. A current task card beneath header: «Задание 7», «Уничтожить врагов на Броневом заводе», progress «64 / 100», clean progress bar. Card is a mock task example. Main reward area: a vertically scrollable clean TABLE with task numbers at left and TWO parallel reward columns titled «Бесплатно» and «Платный пасс». Show rows 5, 6, 7, 8, 9; rows 5 and 6 completed with check marks at their task number, free rewards available with small green «Забрать» button; paid column corresponding rewards are locked because paid pass not bought. Row 7 highlighted as current with compact 64/100 indicator, BOTH rewards not yet earnable; row 8 and 9 clearly future and locked. Reward pictures should be simple resource supply crates, metal scrap pieces and ingredient canisters, with small illustrative amounts; NO guns or weapon copies as pass rewards. Paid rewards are larger amounts of same resources and ADD to free rewards, not replace them. Above paid column small lock and «Не куплен». Bottom main content has purchase button «Открыть платные награды» plus brief note «Также за уже выполненные задания»; no fabricated real currency price. Next to or above it manual claim action «Забрать всё» for earned free rewards. Tiny informational line «Следующее задание открывается после выполнения текущего». NO experience points, pass XP levels, seasonal timer, countdown or expiring rewards. Reserve a narrow RIGHT EDGE column for contextual navigation icons, with no captions and short partial edge-mounted gray brackets behind only outer third of icons: upgrade-tree, selected battle-pass shield with subtle green highlight, task clipboard, map return icon. Put these at lower-middle thumb-reach positions consistent with reference; ONE small settings gear extreme upper-right. No inventory icon, no shop icon, no bottom navigation strip. Main content and labels must not overlap right toolbar. All external navigation controls on right; reward claim and purchase controls inside pass content. Beautiful very readable minimal casual military UI, preserve clear current task vs completed claimable vs paid-locked and future states. No intrusive illustrations, speech bubbles or irrelevant HUD.