Map terrain background¶
Generated with the built-in ImageGen tool from map-screen-concept.png.
Project asset: IdleWorldDominationUnity/Assets/UI/Concepts/MapTerrain.png.
The gameplay, map and pass icon atlases use the existing concept images.
Prompt¶
Use case: precise-object-edit. Production game asset, a portrait topographic mission-map BACKGROUND texture. Edit the attached map concept, preserving its illustrated olive military terrain, roads, winding teal rivers, forests, marshes, settlements, airport, fields, and cloudy corners. Remove EVERY UI overlay: title/banner, settings gear, right-hand buttons, compass, text labels, numerals, green/black circular mission badges, checkmarks, locks, dashed connecting arrows, red dashed route arrows. Reconstruct believable uninterrupted terrain beneath these removed overlays. Keep the buildings/settlements and small red flags as terrain landmarks. Absolutely no letters, numbers, UI frames or icons, no mission paths. Full bleed tall portrait artwork matching the reference, ready to place real Unity UI mission markers and routes on top.