{
  "mode": "built-in image_gen",
  "style_reference": "docs/concepts/weapons/K-W1 — Основа — Concept 1.png",
  "prompts": [
    {
      "file": "equipment/engines-concept-1.png",
      "prompt": "Use case: stylized-concept. Asset type: equipment concept catalogue sheet for Idle World Domination. Use the attached K-W1 cannon sheet as style reference only: premium painted 3D game concept, chunky bevelled forms, olive and ivory armor, charcoal metal, restrained brass, subtle wear, warm-grey studio background, soft product lighting. Create a 5-column by 4-row contact sheet of exactly 20 distinct compact tank engine modules, one isolated object per cell, consistent three-quarter view and scale, generous gutters. Label cells ENG-I1 through ENG-I20 in exact left-to-right, top-to-bottom order. Objects in order: 1 pulse turbine with charged capacitor; 2 paired maneuver nozzles; 3 short afterburner with heat shield; 4 flywheel and motion sensor; 5 emergency accelerator cartridge; 6 phase drive with translucent core; 7 gyroscope and counterweights; 8 reversible turbine; 9 articulated vector nozzle cluster; 10 twin cruiser turbine; 11 finned thermal accumulator; 12 regenerative turbine with recovery coils; 13 shield projector and small pale-blue plate; 14 ghost drive with decoy emitter; 15 orbital drive with one nearby protective puck; 16 kinetic battery block; 17 siege stabilizer on anchor feet; 18 adaptive suspension strut; 19 folded jump-drive mechanism; 20 armored reserve reactor capsule. Tank-mounted components, no vehicle hulls, guns, characters or scenery. Plain warm-grey background, small shadows. Exact code labels only, no stats, frames or watermark; no repeated, missing or invented codes."
    },
    {
      "file": "equipment/ordnance-concept-1.png",
      "prompt": "Use case: stylized-concept. Asset type: equipment catalogue sheet matching the engine sheet for Idle World Domination. Use the attached engine catalogue as style, grid, scale and label-placement reference only. Match its painted 3D game object look, olive and ivory armor, charcoal steel, restrained brass, warm-grey background and soft shadows. Create exactly 20 distinct projectile and ammunition modification concepts for the AD slot, one isolated readable object in each cell, same scale, 5 columns by 4 rows, generous gutters, code labels AD-I1 through AD-I20 in exact left-to-right, top-to-bottom order. Objects in order: 1 incendiary shell with protected igniter; 2 cryogenic shell with frosted coolant capsule; 3 electric shell with copper coils and contained blue sparks; 4 acid shell with glass green chemical chamber; 5 armor-piercing penetrator with long dark core; 6 fragmentation shell with segmented casing; 7 shrapnel casing with radial fragment ports; 8 ricochet alloy shell with angled faceted nose; 9 penetrating shaped charge; 10 double-pulse cartridge with twin caps; 11 oversized heavy-caliber shell; 12 rapid-feed cassette with linked rounds; 13 shaped-charge warhead with visible conical liner; 14 precision cartridge with stabilizer fins and sensor; 15 contact-fuse shell with blunt nose; 16 critical amplifier cartridge with targeting lens; 17 plasma round with contained violet-blue chamber; 18 resonant round with concentric ring core; 19 returning shell with rear guide fins; 20 unstable reactor round with contained irregular core. These are ammunition, not guns, launchers or vehicles. Controlled elemental accents; no scenery, effects obscuring silhouettes, stats, frames or watermark; no repeated, missing or invented codes."
    },
    {
      "file": "equipment/ew-concept-1.png",
      "prompt": "Use case: stylized-concept. Asset type: third equipment catalogue sheet for Idle World Domination, completing a three-slot set. Use the attached AD equipment catalogue as style reference only. Match its painted 3D game object look, warm-grey background, clear 5-column by 4-row grid, olive and ivory armor, charcoal steel, restrained brass, soft shadows and code placement. Create exactly 20 distinct compact electronic-warfare and enemy-control modules, each isolated, consistent size and three-quarter view, one per cell, generous gutters. Label EW-I1 through EW-I20 in exact left-to-right, top-to-bottom order. Objects in order: 1 slowing-field emitter with concentric lens; 2 guidance jammer with split antenna; 3 weapon suppressor with signal dish; 4 armor disruptor with pulse prongs; 5 vulnerability marker with targeting optic; 6 fear emitter with warning-wave horn; 7 gravity anchor with magnetic feet and coil; 8 magnetic trap with inward-facing electromagnets; 9 repulsion emitter with outward plates; 10 false beacon with locator lamp; 11 disorientation module with rotating multi-angle antenna; 12 control hijacker with cable interface and signal prongs; 13 reinforcement jammer with telescopic aerial cluster; 14 recovery blocker with sealed interference capsule; 15 dash suppressor with pulse antenna and lock; 16 shield nullifier with draining prongs; 17 weak-point scanner with articulated optic; 18 contagion transmitter with linked signal nodes; 19 isolation signal device with separated antennas; 20 feedback module with looped signal coil. Practical tank-mounted electronic devices, not vehicles or magical objects. Plain warm-grey backdrop, subtle accent lights. No guns, shells, characters, scenery, UI, stats, frames or watermark; no repeated, missing or invented codes."
    }
  ],
  "assets": [
    "equipment/engines-concept-1.png",
    "equipment/ordnance-concept-1.png",
    "equipment/ew-concept-1.png"
  ]
}
